The development of Doom is inaudible, Doom is eternal, the 27-year-old FPS has not stopped completely to this day, an excellent example of which is that owner Bethesda was still reluctant to change the graphics engine to make the 16: 9 massacre.
One of the world's best-known FPS video games, Doom (and its second part, Doom II), still has a strong fan base, and in addition to various unofficial modes, Bethesda, which has developer rights, also has a large fan base. from time to time with new updates to make sure you don't forget
Now, just 27 years after the original version came out, the game will be able to show better on widescreen displays after Bethesda added official 16: 9 support to the game. The developers have also revealed that the entire rendering engine has been redesigned for this, meaning that 16: 9 mode is not created with easy zooming, and the opening screen, pass-throughs, and end title are also adapted to the aspect ratio of widescreen displays.
Doom I and II its update also brings DeHackEd support, gyro-sensor targeting on some devices and consoles, a new control mode and controller support on iOS, and a bunch more useful and less useful innovations with a sea of bug fixes.
Gellert is Technology Editor at Counting News Media and contributor at other major tech publications. Her interests includes testing new gadgets and reading.