After 27 years, the widescreen massacre came to Doom

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The development of Doom is inaudible, Doom is eternal, the 27-year-old FPS has not stopped completely to this day, an excellent example of which is that owner Bethesda was still reluctant to change the graphics engine to make the 16: 9 massacre.

One of the world's best-known FPS video games, Doom (and its second part, Doom II), still has a strong fan base, and in addition to various unofficial modes, Bethesda, which has developer rights, also has a large fan base. from time to time with new updates to make sure you don't forget

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Now, just 27 years after the original version came out, the game will be able to show better on widescreen displays after Bethesda added official 16: 9 support to the game. The developers have also revealed that the entire rendering engine has been redesigned for this, meaning that 16: 9 mode is not created with easy zooming, and the opening screen, pass-throughs, and end title are also adapted to the aspect ratio of widescreen displays.

Doom I and II its update also brings DeHackEd support, gyro-sensor targeting on some devices and consoles, a new control mode and controller support on iOS, and a bunch more useful and less useful innovations with a sea of ​​bug fixes.

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